The Ratfolk are – unsurprisingly – a rat-like people who dwell in the south-west of the Flatlands, living as scavengers and foragers. They are well known as merchants, though honestly, most Ratfolk value interesting objects more than money, and mostly trade the items they find for others which interest them more.

Physical Description

Ratfolk are about 3 to 4 feet tall, with rat faces, black or brown fur, and long, hairless tails. They generally wear loose robes, to protect them from the harsh climate of the southern plains, and adore shiny objects, be the gold, copper, brass or bronze.


Ratfolk are extremely communal, and beneath the wastelands where they scavenge can be found expansive warrens, with chambers full of collected junk. They live in family groups, and family is tremendously important to a ratfolk. Each family is ruled by a matriarch, who may well be the mother of many of the warren’s inhabitants. When a warren grows to big, a band of young ratfolk – with one or two elders to advise them – sets off to colonise a new area of the waste.


Ratfolk come into conflict with Dwarves fairly often, as the Dwarves see the Ratfolk scavenging as theft. Other than that, the Ratfolk get on quite well with their neighbours, trading freely with the Flatland Nomads, Giants and Centaurs. Most of the contact Ratfolk have with other races is through trade, as they are highly skilled merchants, seemingly able to get amazing deals for their piles of scrap metal.

Alignment and Religion

Most Ratfolk are neutral, balancing an ordered family life with a certain freedom of spirit. Their religion – perhaps unsurprisingly – is based around the worship of rat spirits, and of other spirits of the waste.


Ratfolk often feel the urge to wander when their home warren gets too crowded, and some of them are curious enough to go far from home in search of interesting items to scavenge.


Agiz, Brihz, Djir, Ninnec, Rerdahl, Rikkan, Skivven, Tamoq.
Bessel, Fhar, Jix, Kitch, Kubi, Nehm, Rissi, Thikka.

Racial Traits

Ability Score Racial Bonuses: Ratfolk are agile and clever, yet physically weak. They gain +2 Dexterity, +2 Intelligence, and –2 Strength.
Type: Ratfolk are humanoids with the ratfolk subtype.
Size: Ratfolk are Small and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks.
Speed (Slow): Ratfolk have a base speed of 20 ft.
Tinker: Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.
Rodent Empathy: Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.
Swarming: Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes’ detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.
Darkvision: Ratfolk can see perfectly in the dark up to 60 feet.
Languages: Ratfolk begin play speaking Common. Ratfolk with high Intelligence scores can choose from the following: Draconic, Dromite, Dwarven, Giant, Goblin, Orc, and Undercommon. See the Linguistics skill for more information about these languages.


Rogue: Ratfolk are quick and quiet, as well as having a gift for technology. Alternate Favoured Class Benefit: Add a +1/2 bonus on Escape Artist checks.
Barbarian: Surprisingly, many Ratfolk are actually fierce warriors. These savage fighters are known as Ratserks. Alternate Favoured Class Benefit: When raging, add +1/4 to the barbarian’s swarming trait’s flanking bonus on attack rolls.
Shaman: Ratfolk Shamans worship the spirits of the flatlands, but especially the various rat spirits of the south. Alternate Favoured Class Benefit: Add a +1/2 bonus on Spiritcalling checks.


Criminal: Ratfolk who move into other races’ cities often get drawn into a life of crime.
Religious: Ratfolk shamans and Ratserks often fit this occupation.
Rural: Many Ratfolk hunt or forage for their communities.
Scavenger: The classic Ratfolk occupation, scavenging is a way of life for this race.
Servant: Some Ratfolk enter the employ of “big people”, as a way to see the world.
Wanderer: A few Ratfolk feel more comfortable out on their own, and only return to their families every few months.

Character Ideas

  • Scrap Monger: A Rogue with the Charlatan archetype, this Ratfolk is not only very good at discovering useful items, he’s also a master of convincing people to buy the useless ones.
  • Life Scavenger: A Ratfolk Vitalist following the Soul Thief method could use high Stealth to stay hidden from enemies, while stealing their health for his allies.
  • Smash and Grab: A Ratserk and a Rogue attack from the same space to gain flanking bonuses, and sneak attack for the Rogue.

Racial Specialty

Scavenge Feats


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